The adventure starts with the players escorting a caravan of goods from the city of Hawthorne to town of Greenest. In charge of the caravan is SGT Blainee, a gruff veteran of the ‘undead war’. About an hour before dusk the players top the rise of the last hill that over looks the valley where Greenest sits.
Below in the valley the town is under attack. smoke rises from burning buildings and even from this distance the players can see figures running around. some appear to be chasing others while overhead circles a dragon! A real DRAGON! Blainee ordered the guards and players to head towards the town. The wagons form a circle and wait for word before heading down to the town. Just after dusk the players arrive at the edge of the town. It is hard to see (for humans) because of the smoke haze, but Blainee sends the players one way while he goes another way towards the keep with the remaining guards.
The players head through shallows of the river and up one of the banks. Joseph and Lothar come out of the brush and run into a cloaked figure and 3 guards. Combat starts as the cloaked figure (actually an Acolyte) goes to cast a spell, but since Mojo and Karathor have surprise as they have not been seen and are ready for trouble, they act first.
Mojo and Karathor
Guards – 21 Acolyte 1
Lothar – 22
Joseph – 14
Mojo – 23
Karathor – 13
The spell fails as Mojo casts sleep taking down 2 guards and the Acolyte. The last guard is cut down by Lothar and Karathor. After checking the bodies, the players head towards the keep, and at all times avoiding the Blue Dragon that is circling over the town and blasting areas. There are many dead townsfolk and guards everywhere and all points to a very well planned attack.
The players get to the Keep and meet a red haired Dwarf by the name of Escobert and hand the prisoner (Acolyte) over and are told that SGT Blainee has been here and they are to follow the orders of the Governor.
They go to the parapets and look down on the damaged town and can see fires everywhere. The raiders are taking slaves and stores from the town. The players are ordered to go out and save the townsfolk and bring them back to the safety of the Keep. They are given a special badge so that the guards will not kill them on sight when they return. Without the badge the Keep will not open the doors.
As the players head towards the largest group of raiders to scout them and see what they can discover on the way, they come across more dead and a family being chased by kobolds and battle begins!
Initiative – Kobolds – 3
Lothar – 7
Joseph – 9
Mojo – 22
Karathor – 11
Six of the kobolds are killed and the other two captured – the family is saved with the players getting important information on the layout of the raiders attacking the town. It seems the raiders are made up of humans and kobolds and they are slowly encircling the town and moving inwards. Townsfolk are taken captive or killed if they cannot walk. The raiders are far more organised than everyone believes. After learning this the players escort the family back to the Keep.
Downstairs in the dungeons, the Acolyte, two guards and the two kobolds are chained up. (The NPCs – Ranger and Blainee brought back) are questioned by the players at the request of the Governor. Karathor uses pain and fear (breaks a knee of the Acolyte) and this made him talk, causing the guards to spill the beans (they are hired mercs) and the kobolds were told to just loot and have fun.
Appears the Cult of the Dragon is the group responsible for the well planned attack on the township, with many brigands hired to cause as much trouble as possible. The kobolds report to a ‘dragon lady’ and all they are after is loot. There is a main leader is a woman and this person is protected at all times with a least a dozen guards. They have also heard rumours of dragon eggs in the cults camp. The Acolyte gives the following information – ‘for the great hoard that will usher in the reign of the Queen of Dragons’. The acolyte also confirms that there is a clutch of dragon eggs under heavy guard in a cave near the camp.
End of Session 1
GM NOTE – The players did well and we had a good time playing D&D 5th ED for the first time. I rolled really REALLY badly and barely did any damage to the players. Next session i expect better from my dice!!!